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"Because I've been caught in the rain, I want to offer an umbrella to others. It's a great start. Let them do it."
Qin Shan agreed to the petition from players in India, and the People's Revolutionary Alliance now indeed has the ability to export a better future to the world.
The licensed Indian players displayed tremendous enthusiasm. As successors to the new era of communism, they had received an excellent education from a young age. With their current level of knowledge, they could easily have been prophets in 1956 India.
However, these young people also understood that in parallel world #12, India was still a huge cesspool. The socialist transformation of India couldn't be accomplished overnight; the major hurdle they faced was land reform.
But in any case, a good start is half the battle. Facing their fellow Indians in another world, they have a great deal of enthusiasm to transform this place into a new world.
However, the People's Revolutionary Alliance and the People's Liberation Army did not withdraw from India. There are still some things that the government needs to do, such as supporting the independence of parts of India.
So India is still going to split apart.
This is unavoidable. The current Indian central government simply doesn't have the capacity to manage such a large country. Nehru's political level would be at most that of a mayor in China. The average Indian politician would struggle to even be a village chief in China. However, India has nearly 300 million square kilometers of land. If they don't want to turn the country into a bunch of self-governing villages, the best way is to carve out a portion of it.
India has 27 states. Qin Shan decided to grant independence to 17 of them and leave the remaining 10 to the players to carry out various reforms. Let's see what the new generation of Indian players can achieve.
Unlike the original plan, this abridged version of India has a sea outlet.
Gujarat will belong to the coastal state of this new India; in other words, the main territory of the new India is in the western and northern regions of the former India.
One very important reason for this arrangement is that northern India is simply too underdeveloped.
Those who frequently follow Indian news know that the states in India that are superstitious, prone to problems, and frequently embroiled in internal strife are mostly located in the northern and northeastern regions.
In contrast, the southern states of India are much more stable because they are economically prosperous and closer to a capitalist model.
In India, a peculiar country, even monopolistic oligarchic capitalism appears so advanced, so far ahead of the competition.
To be honest, even if India seriously pursued capitalism, it would be better than its current state.
That's how social systems are chosen: either be decisive or moderate. Constantly switching between left and right is just creating unrest. No political system can withstand such turmoil. Ironically, the Indian government's ability to withstand pressure is surprisingly weak. With the slightest provocation, the whole country adopts a "do whatever you want" attitude.
The internet in the 21st century often jokes about how absurd Indian time is. The essence of this is the lack of strict enforcement in India, and the fact that locals simply don't grasp the concept of taking something seriously and seeing it through to the end.
To put it bluntly, the locals' mindset is still rooted in the agricultural era. This is because people in the agricultural era had a relatively loose concept of time. This can be seen by looking at the pace of life in modern cities and rural areas.
If we can distinguish such clear-cut differences in our understanding of time within our own country, the situation in India can only be even more outrageous.
Therefore, India has a lot of lessons to learn, and the land revolution is just the foundation. There is also the need to change customs and traditions, especially the complete secularization of the entire nation's religious beliefs. It is no exaggeration to say that if this step is even slightly off, it could lead to an extremely devastating religious civil war in India.
The players' ideas are excellent, but some things really can't be rushed.
Of course, there are also quick and easy methods. One could simply let India wage a civil war, with the victor stripping the loser of everything, including their life, and then using absolute power and enough time to completely mold India into the shape they want.
After all this turmoil, India could be completely transformed into another country in just 50 years.
As for the cost, how many people will be left after the civil war is a big question mark.
In his previous life, Qin Shan had witnessed firsthand the brutal civil war within India. The superhumans on both sides claimed to be reincarnations of the true gods of the new era, leading their respective followers in a war of attrition. That religious war was indeed India's last religious war, perhaps even its final war, because after that civil war ended, India simply disappeared from the map of the earth.
With the abyss descending, they're still waging such a brutal civil war; it would be a miracle if they didn't disappear.
From this perspective, India in Parallel World 12 is quite fortunate. Even the biggest trouble they caused was contained by the People's Revolutionary Alliance (PRA). Having someone to back them up during reforms is a blessing. However, the players still face a real-world challenge. If they want to fundamentally change India, they must integrate into the Indian people, becoming members of the new Indian government as locals.
This means they will have to fight against local vested interests; to put it more bluntly, they will have to wage war against them. India is destined for a civil war. As for when and how this civil war will break out, that's up to the players themselves; the People's Revolutionary Alliance has other matters to attend to.
According to the previously reached independence agreement, the states of Nagaland, Manipur, Mizoram, Tripura, Meghalaya, Assam, Bihar, West Bengal, Jharkhand, Odisha, and Chhattisgarh in eastern India were the first to declare independence. After that, they either united to form a new country or simply went their separate ways, which the United People's Revolutionary Alliance (UPA) has expressed respect for.
But then something bizarre happened.
The six states of Nagaland, Manipur, Mizoram, Tripura, Assam, and Meghalaya in northeastern India have submitted applications to join the United People's Revolutionary Alliance (UPA).
Yes, you heard right, they want to join the People's Revolutionary Alliance.
One very important reason for this situation is that the People's Revolutionary Alliance's airships flew over their heads earlier.
Furthermore, in the previous raids, the People's Revolutionary Alliance dealt with many local vested interests, which was essentially just a side effect and could not be compared with the thorough purges carried out in places like Myanmar.
However, this flawed and simplified purge still greatly alleviated various conflicts in India. The vacant middle and high-level positions needed to be filled, and those who were promoted generally had a favorable impression of the People's Revolutionary Alliance.
Now, the Human Socialist Reform Alliance has completely conquered the entire country of India in just two days. In the eyes of the locals, the Human Socialist Reform Alliance is no different from the gods in the heavens.
Walking with God is a great honor. Under the distorted influence of Mu Qiang's psychology and religious beliefs, the locals felt that they should be the people closest to God. Being able to serve the Revolutionary Alliance was already a blessing earned through eight lifetimes. Even the official representatives they sent were trembling with fear when they raised these questions, afraid that they would be struck by lightning if they said the wrong thing.
The People's Revolutionary Alliance was caught between amusement and exasperation, but still held a meeting to discuss the matter, as it would affect subsequent handling of the various Indian states.
Now someone's practically begging to be our underling, should we accept or not?
Section 36: A Glimmer of Hope
"Since they've come to us seeking help, we can't turn them away. However, we'll still follow our rules."
Qin Shan decided to take over six states in Northeast India, but while he did, the rules remained the same. He would not make an exception for you just because you were quick enough to curry favor with the powerful.
Land reform is a must, and the garbage of the old era must be cleared away. If we don't clean up the house, the road ahead will only become more and more difficult.
The local people naturally welcomed the actions of the People's Revolutionary Committee, as they had indeed benefited from them.
The local big landlords, compradors, and family forces that have been passed down for more than ten generations have already been purged. Now, the task is to fill in the gaps.
The local old forces were no longer capable of resisting the People's Revolutionary Alliance, and they were well aware of the Alliance's methods of dealing with enemies. Coupled with the previously appeared floating warships with maximum deterrent power, anyone who wasn't out of their mind knew what to do.
Thus, the reforms in Northeast India have produced a truly remarkable phenomenon. The old guard has obediently surrendered their means of production, groveling at the feet of the people with the utmost humility. Even if they are merely submitting to power, they have at least secured a path for survival for themselves and their descendants. They are now the focus of special attention for the local authorities; their descendants must attend designated schools for education—a form of collectivist education detached from their families. After two or three generations, they will completely forget their former family glory.
If someone brings up things from the past in front of them, these children will call that person a stubborn old-fashioned relic.
After such a series of moves, the goal of killing someone and destroying their spirit is achieved.
Former Indian government officials, led by Nehru, were arrested by the players. These individuals will undergo a thorough investigation, and those with criminal records will not be allowed to return alive; they will be executed on the spot.
Players are well aware of what India was like in the original world back then, where criminals could become members of parliament, and even took pride in the number and brutality of their killings. What a twisted and dark society that was!
In addition, there are various cults that have engaged in disgusting practices such as human sacrifice, but these are all trivial matters in the face of India's backward economic foundation.
Indeed, at that time, India's total economic output was not significantly different from that of Xinhua. In fact, India's economic conditions and infrastructure were far superior to Xinhua's in the early days of its independence. However, national development is a marathon. Although India had a huge advantage in the early stages, its poor execution capabilities and rampant corruption gradually weakened its subsequent development, ultimately forcing it to rely on inflated GDP figures to maintain its economic growth.
After learning about the Indian government and considering the current global situation, the Indian government says their planned economic growth rate for 2025 is 6.5%. Come on, comrades, let's analyze the joke.
However, the Indian government itself doesn't care. You still have to have dreams, what if they come true?
It's the local people in India who suffer the most; who knows if their lives are also part of the GDP cycle?
Some people just want your remaining value, while others want to squeeze every last drop out of you.
In terms of exploiting people, the Indian government has gradually begun to emulate the practice of exploiting them.
They are all so lifelike they seem inhuman.
Players have now changed the course of India's train to hell. But this doesn't mean the problems will decrease; on the contrary, addressing them seriously with a people-centered approach will only reveal more and more issues.
After all, there are endless conflicts between people, just like the overtime work and endless tasks we have (tears welling up).
However, the combat effectiveness and development potential of a country that treats people as human beings are not on the same level as those of a country that treats people as livestock.
"Brahma above, our land is sacred and inviolable!"
"Protect the land of the lords!"
We will be reborn in the Pure Land!
A group of armed farmers confronted a land reform team formed by the players.
Similar incidents have occurred many times during this period. Those landlords and wealthy landowners are unwilling to hand over their means of production, nor are they willing to die. This puts the players in a difficult position.
If it were just about killing them, players wouldn't feel any guilt. The problem is that they would incite the peasants to fight against the players.
To punish without prior instruction is inhumane. Indian players in the local world still understand the importance of benevolence, righteousness, propriety, wisdom, and trustworthiness. If the goal is simply to resolve the issue, they could easily send in armored forces and use iron and blood to eliminate all resistance.
You think you can outrun a tank?
It is precisely because players care about their reputation that these wealthy Indians have the confidence to confront them.
It's true what they say: a kind person is often bullied, and a good horse is often ridden.
However, players' patience has its limits.
Indian players naturally understand the Indian way of thinking, especially religious thinking.
Faith can be said to be the most stubborn memory of mankind. This kind of memory does not disappear with the passage of time. On the contrary, it will be engraved in the memory of the local people in another cultural form. The difference lies in whether the ruler can make good use of this power.
History is continuous; it's impossible to cut off one part and discard another, making a complete separation. After all, you can't cut off human memory. Therefore, we must inherit it by taking the essence and discarding the dross.
Indian players in the local world are proletarian warriors who have inherited the new era, new beliefs, and new ideas.
Advanced ideas are backward compatible, and players naturally saw through what these people were really up to.
It is clear that this is a life-or-death struggle involving interests, and there is no room for compromise. Since the landowners and wealthy people in India have already stood up and stated their position, the players should resolutely fight back against this position. There is no room for compromise on the land of the new India.
Even if compromise is necessary, it should be the weak compromising with the strong, while those who benefited from the old era are now definitely the weak.
Since these people take it for granted that the strong should exploit and oppress the weak, they should also accept this reality when they become the weak. If they refuse to accept it, the players will use their weapons to make them understand that reality is irrefutable.
"Since they like to use religion, then we'll use religion too!"
Then the Indian players began their abstract operation—playing tricks and deception.
However, this abstract operation was to save the country, and they were very clear about what they were doing, so everyone just watched it for fun and didn't really laugh at them for doing something stupid.
"I am Hercules!"
In India, on the front lines where local tyrants incited peasants to confront land reformers, a player covered himself in colorful decorations and then punched a nearby rock, shattering it.
When they saw the player smash and crush the rock like tofu, all the villagers knelt down on the spot, leaving only the local landlord standing there bewildered in the wind.
Don't you like to act in the name of God? Fine, now let me show you a living god in the real world.
The extraordinary powers of the superhumans played an unexpected role at this time. Players only needed to create a fireball, smash a rock, or use healing spells to easily win over the locals to their side.
Don't you all like immortals? Look, I am an immortal, and I really do have the abilities of an immortal. Those who believe in me, I can't guarantee anything else, but at least you won't have to worry about food and clothing.
Other people's supernatural antics are all fake, but the players' supernatural antics are real.
This is like a deity who doesn't exist in reality intruding into the race of others pretending to be deities. A magic trick collides with genuine magic, so naturally, the deity can only be beaten. And the Indian people, whose religious thinking is deeply ingrained in their souls, dare not resist a real deity. No matter how much the Indian landlords behind them roar and curse, it is meaningless. They may even be killed by the villagers.
If you're not convinced, you can come down to earth like a god right here and now. If you can't do that, then don't blame the Indian people for making the right choice.
As a result, all sorts of gods appeared in the new India, such as Hercules, the god of fire, the god of water, Shiva, Brahma, Vishnu, and so on, making Indians understand that the gods were with them and that they hated the landlords.
Understood, Your Excellency! We will rid you of this scourge!
The players' impressive performance quickly had another effect: not only did the illiterate Indians think they were gods, but many Indian intellectuals, including local celebrities, began to question their own existence.
Many Indian landowners, after witnessing the players' incredible abilities, even believed they had truly offended the gods and, in despair, led their entire families in self-immolation as an act of atonement.
This solved a lot of trouble for the players, and also helped them easily seize the right to interpret scriptures under the Indian religious system.
From now on, no temples, monks, or Islamic imams will be as useful as religious scriptures explained by true deities.
Your explanations are merely human explanations, while this is an explanation spoken by God himself, so of course you believe in God.
The situation was so advantageous that some players started to get cocky.
"Very good, we now have a grasp of the situation in India. We can begin promoting liberation theology!"
"Wait a minute, don't rush. Some things are not as simple as they seem on the surface."
"Any policy needs time to take effect. We've only been working on this for a short time. Right now, many things are just temporarily suppressed by our strength, not that the problems themselves have disappeared. We still need to solve these problems slowly."
"Liberation theology is indeed a good thing, but we must consider the problems of the new India in a way that suits local conditions. Simply adopting it directly will easily lead to rejection."
"Whether it works or not, we can use it first. After using it, we'll know whether it works or not, right?"
“If the initial planning is not done well, the people will pay the price later. We are not the old Indian government, and we will not do such unethical things.”
"That great man from the East once said, 'Don't speak recklessly if you don't have the right to investigate.' So what we need to do now is to conduct a comprehensive investigation and assessment of the entire new India."
“I agree. Although we are players, we are playing a game in another world. We can’t really treat it as a game. Our every move directly affects billions of living beings in this world. We can’t ignore the feelings of ordinary people about this world just because we are superhuman.”
After some internal discussions, the Indian players decided to take a more cautious approach to the reforms of the new India and first conduct a preliminary investigation of the entire country.
With the workload reduced from 27 states to 10 in the new India, the survey work should be much easier... right?
Section 37: The New India
The biggest challenge in working with the masses is gaining their trust.
By using trickery and deception, the players did indeed integrate the entire new India in a very short time, and their actual controlled area was much smaller than the original India. However, such opportunism comes at a price, and the locals' excessive trust in the players led to many secondary disasters.
Since immortals walk among humans, there must be nothing they cannot do.
Applying this argument to problems will lead to many issues.
The players aren't truly omnipotent; they've simply surpassed ordinary people to a certain extent. Therefore, after taking shortcuts, the players must rebuild the values and beliefs of the Indian people.
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